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	<title>Comments for Clueless Finn</title>
	<link>http://hartti.com/blog</link>
	<description>About ultimate, sports, technology, and everything else...</description>
	<pubDate>Tue, 07 Sep 2010 04:49:04 +0000</pubDate>
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		<title>Comment on Friday fun: Animating passing patterns by hartti</title>
		<link>http://hartti.com/blog/?p=13#comment-855</link>
		<author>hartti</author>
		<pubDate>Sat, 28 Jul 2007 21:44:26 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=13#comment-855</guid>
		<description>Thanks for the link Vlado!,</description>
		<content:encoded><![CDATA[<p>Thanks for the link Vlado!,</p>
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		<title>Comment on Friday fun: Animating passing patterns by Vlado</title>
		<link>http://hartti.com/blog/?p=13#comment-853</link>
		<author>Vlado</author>
		<pubDate>Sat, 28 Jul 2007 16:18:42 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=13#comment-853</guid>
		<description>There is also a Pajek related temporal network visualization program SVGanim. See

http://vlado.fmf.uni-lj.si/pub/networks/pajek/SVGanim/

best,   Vlado</description>
		<content:encoded><![CDATA[<p>There is also a Pajek related temporal network visualization program SVGanim. See</p>
<p><a href="http://vlado.fmf.uni-lj.si/pub/networks/pajek/SVGanim/" rel="nofollow">http://vlado.fmf.uni-lj.si/pub/networks/pajek/SVGanim/</a></p>
<p>best,   Vlado</p>
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		<title>Comment on Friday fun: Animating passing patterns by hartti</title>
		<link>http://hartti.com/blog/?p=13#comment-154</link>
		<author>hartti</author>
		<pubDate>Sat, 29 Jul 2006 17:05:03 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=13#comment-154</guid>
		<description>Thanks for the feedback Skye,

Your comment is BTW the first real comment after getting maybe 100 or so spam comments on this blog.

I have to admit that I have had a long (too long) pause on this site and analyzing ultimate with these social networking tools. That's because I have started in a new job, which has sort of taken all of my energy. Maybe if I start writing again, I will also get real comments. Hmmm???

Hartti</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback Skye,</p>
<p>Your comment is BTW the first real comment after getting maybe 100 or so spam comments on this blog.</p>
<p>I have to admit that I have had a long (too long) pause on this site and analyzing ultimate with these social networking tools. That&#8217;s because I have started in a new job, which has sort of taken all of my energy. Maybe if I start writing again, I will also get real comments. Hmmm???</p>
<p>Hartti</p>
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		<title>Comment on Friday fun: Animating passing patterns by Skye Bender-deMoll</title>
		<link>http://hartti.com/blog/?p=13#comment-153</link>
		<author>Skye Bender-deMoll</author>
		<pubDate>Fri, 28 Jul 2006 22:25:07 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=13#comment-153</guid>
		<description>cool!

You might try using a longer time window in the sonia animation, then you will see more of the long-term structure/positions of the players.

best, 
 -skye</description>
		<content:encoded><![CDATA[<p>cool!</p>
<p>You might try using a longer time window in the sonia animation, then you will see more of the long-term structure/positions of the players.</p>
<p>best,<br />
 -skye</p>
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		<title>Comment on Sequences of passes and players by hartti</title>
		<link>http://hartti.com/blog/?p=14#comment-36</link>
		<author>hartti</author>
		<pubDate>Wed, 05 Oct 2005 00:45:31 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=14#comment-36</guid>
		<description>Jim, I am planning to add some more features to my small app, including analysing just the start or end of the possession, being able to select only successful or unsuccessful possessions, and offensive lineup vs. defensive lineup possessions. Another addition could be to add wild cards in the search so being able to track down if there is indirect connection of two players (like Jim - "*" - Alex, where * could be anyone), or even patterns of play (if team has more give-n-go type plays A-*-A, or A-*-*-A than other teams)

Stephen, you are correct, one game is by no means an adequate dataset. I'll try with Team USA stats this weekend - let's see if there something interesting.</description>
		<content:encoded><![CDATA[<p>Jim, I am planning to add some more features to my small app, including analysing just the start or end of the possession, being able to select only successful or unsuccessful possessions, and offensive lineup vs. defensive lineup possessions. Another addition could be to add wild cards in the search so being able to track down if there is indirect connection of two players (like Jim - &#8220;*&#8221; - Alex, where * could be anyone), or even patterns of play (if team has more give-n-go type plays A-*-A, or A-*-*-A than other teams)</p>
<p>Stephen, you are correct, one game is by no means an adequate dataset. I&#8217;ll try with Team USA stats this weekend - let&#8217;s see if there something interesting.</p>
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		<title>Comment on Sequences of passes and players by stephentyrone</title>
		<link>http://hartti.com/blog/?p=14#comment-35</link>
		<author>stephentyrone</author>
		<pubDate>Tue, 04 Oct 2005 20:13:25 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=14#comment-35</guid>
		<description>interesting idea, but the data is *way* too sparse to get anything meaningful.  i like the analysis from a "defensive  preparation" standpoint (ah, to think of the future when ultimate teams can pay people to scout...), but you're going to need something on the order of a couple tournament's worth of data to be able to say anything meaningful about a team.

on a team of 21 players, there are 8000 possible 3-player sequences (you can't pass to yourself, afterall).  without too rigorous of an analysis, let's just say you'd need to see on the order of 1000-10000 strings to draw any real conclusions.

as for jim's comment, you don't expect to see anything with that high of a frequency, unless the offense can run 2- or 3- man weave the length of the field, or huck it right off the pull with high success; even if A-B-C is the bread and butter of the offense, you'll get just as many X-Y-A, X-A-B, B-C-X and C-X-Y strings, so the frequencies are never going to get *too* large.</description>
		<content:encoded><![CDATA[<p>interesting idea, but the data is *way* too sparse to get anything meaningful.  i like the analysis from a &#8220;defensive  preparation&#8221; standpoint (ah, to think of the future when ultimate teams can pay people to scout&#8230;), but you&#8217;re going to need something on the order of a couple tournament&#8217;s worth of data to be able to say anything meaningful about a team.</p>
<p>on a team of 21 players, there are 8000 possible 3-player sequences (you can&#8217;t pass to yourself, afterall).  without too rigorous of an analysis, let&#8217;s just say you&#8217;d need to see on the order of 1000-10000 strings to draw any real conclusions.</p>
<p>as for jim&#8217;s comment, you don&#8217;t expect to see anything with that high of a frequency, unless the offense can run 2- or 3- man weave the length of the field, or huck it right off the pull with high success; even if A-B-C is the bread and butter of the offense, you&#8217;ll get just as many X-Y-A, X-A-B, B-C-X and C-X-Y strings, so the frequencies are never going to get *too* large.</p>
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		<title>Comment on Sequences of passes and players by parinella</title>
		<link>http://hartti.com/blog/?p=14#comment-34</link>
		<author>parinella</author>
		<pubDate>Mon, 03 Oct 2005 22:10:42 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=14#comment-34</guid>
		<description>I think that only the most extreme trends would pop out of the data, since there is just so much noise.  However, I do think it'd be interesting and useful to see the strings for the beginning of each possession, and to track whether the team was successful in scoring or not.  Most teams call a sequence to start the play, so it'd be nice to know whether it worked or not (or, if you're an opponent, it'd be nice to know what the other teams ran the most).

Frankly, I'm surprised that there weren't more 3 person strings with higher frequencies.  Early 90s NY probably went Weiss-King-Dobyns 50% of the time.</description>
		<content:encoded><![CDATA[<p>I think that only the most extreme trends would pop out of the data, since there is just so much noise.  However, I do think it&#8217;d be interesting and useful to see the strings for the beginning of each possession, and to track whether the team was successful in scoring or not.  Most teams call a sequence to start the play, so it&#8217;d be nice to know whether it worked or not (or, if you&#8217;re an opponent, it&#8217;d be nice to know what the other teams ran the most).</p>
<p>Frankly, I&#8217;m surprised that there weren&#8217;t more 3 person strings with higher frequencies.  Early 90s NY probably went Weiss-King-Dobyns 50% of the time.</p>
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		<title>Comment on Individual offense rating - no solution yet by Tarr</title>
		<link>http://hartti.com/blog/?p=12#comment-33</link>
		<author>Tarr</author>
		<pubDate>Fri, 30 Sep 2005 17:47:25 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=12#comment-33</guid>
		<description>Yes, I was going to do that.  I haven't actually run any of these stats in a while, so I haven't really refined my techniquess much lately.  I should get the Purdue guys to keep feeding me their stats - they use the palm stats pretty consistently so the data is fairly good.

There's a few obvious approaches to doing this estimate of how good the team SHOULD do against an opponent:

1)  Past scores against that team.  This has some value, but if you consistently coast against some bad teams and give up more scores than you should, this won't correct for it.

2)  Use the predicted score from RRI.  Works a lot better late in the season.

The best approach would probably be some sort of weighted combination of these, along with the actual score of the game.</description>
		<content:encoded><![CDATA[<p>Yes, I was going to do that.  I haven&#8217;t actually run any of these stats in a while, so I haven&#8217;t really refined my techniquess much lately.  I should get the Purdue guys to keep feeding me their stats - they use the palm stats pretty consistently so the data is fairly good.</p>
<p>There&#8217;s a few obvious approaches to doing this estimate of how good the team SHOULD do against an opponent:</p>
<p>1)  Past scores against that team.  This has some value, but if you consistently coast against some bad teams and give up more scores than you should, this won&#8217;t correct for it.</p>
<p>2)  Use the predicted score from RRI.  Works a lot better late in the season.</p>
<p>The best approach would probably be some sort of weighted combination of these, along with the actual score of the game.</p>
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		<title>Comment on Individual offense rating - no solution yet by parinella</title>
		<link>http://hartti.com/blog/?p=12#comment-32</link>
		<author>parinella</author>
		<pubDate>Fri, 30 Sep 2005 14:42:25 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=12#comment-32</guid>
		<description>I just wanted to chime in here, since it's a stats discussion.

We really ought to start up the stats groups again.

I wanted to add that yardage, possession, position, and scoring goals are all important in offense.

One little flaw in Tarr's method is that it assumes the team plays equally well in all games, so a 13-7 win against a good team in which the starters play well gives as much total credit as a 13-7 win against a bad team in which the backups play like backups.  Weren't you going to try to incorporate an a priori estimate of the other team's strength?</description>
		<content:encoded><![CDATA[<p>I just wanted to chime in here, since it&#8217;s a stats discussion.</p>
<p>We really ought to start up the stats groups again.</p>
<p>I wanted to add that yardage, possession, position, and scoring goals are all important in offense.</p>
<p>One little flaw in Tarr&#8217;s method is that it assumes the team plays equally well in all games, so a 13-7 win against a good team in which the starters play well gives as much total credit as a 13-7 win against a bad team in which the backups play like backups.  Weren&#8217;t you going to try to incorporate an a priori estimate of the other team&#8217;s strength?</p>
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		<title>Comment on Individual offense rating - no solution yet by Tarr</title>
		<link>http://hartti.com/blog/?p=12#comment-31</link>
		<author>Tarr</author>
		<pubDate>Fri, 30 Sep 2005 05:42:45 +0000</pubDate>
		<guid>http://hartti.com/blog/?p=12#comment-31</guid>
		<description>DDT,

You are absolutely right that adjusting for opponents' strength is crucial to any good analysis.  Both of my approaches do this.

Here's an example:  I computed the Purdue Women's team statistics for Great Lakes regionals using the method I posted on the 21st.

Lucy threw 6 goals with no turnovers in Purdue's 11-1 win over Case Western.  For that game, Lucy's fantasy score by my system was +.91.  In other words, despite throwing SIX goals, she didn't manage to even increase our expected score by ONE goal.  Why?  Because if those are all throwaways, we probably get the disc back anyway.

By contrast, Kelsey caught two scores and had 3 blocks (with no turns) in the 10-9 win over Illinois (our closest of the weekend).  That performance was worth a score of +4.6, demonstrating how important every one of those plays was to the final outcome.

The adjustment for opponent strength in the adjusted plus/minus calculations is a little more explicit -- a player's relative efficiency for a given game is just the team efficiency while he's on the field, divided by the team efficiency overall.  If you do well in a blowout, well, that's nothing special.</description>
		<content:encoded><![CDATA[<p>DDT,</p>
<p>You are absolutely right that adjusting for opponents&#8217; strength is crucial to any good analysis.  Both of my approaches do this.</p>
<p>Here&#8217;s an example:  I computed the Purdue Women&#8217;s team statistics for Great Lakes regionals using the method I posted on the 21st.</p>
<p>Lucy threw 6 goals with no turnovers in Purdue&#8217;s 11-1 win over Case Western.  For that game, Lucy&#8217;s fantasy score by my system was +.91.  In other words, despite throwing SIX goals, she didn&#8217;t manage to even increase our expected score by ONE goal.  Why?  Because if those are all throwaways, we probably get the disc back anyway.</p>
<p>By contrast, Kelsey caught two scores and had 3 blocks (with no turns) in the 10-9 win over Illinois (our closest of the weekend).  That performance was worth a score of +4.6, demonstrating how important every one of those plays was to the final outcome.</p>
<p>The adjustment for opponent strength in the adjusted plus/minus calculations is a little more explicit &#8212; a player&#8217;s relative efficiency for a given game is just the team efficiency while he&#8217;s on the field, divided by the team efficiency overall.  If you do well in a blowout, well, that&#8217;s nothing special.</p>
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